![]() ![]() It’s now easier to expand a Palette to fullscreen - simply hit the spacebar while your mouse is hovered over it. A new Palettes Toolbar containing all Mari’s palettes offers easy access and visibility to everything Mari can do. This allows for far more control and flexibility when passing Mari's texture maps down the pipeline.Ī number of changes have been made to make it much easier to navigate around the toolset. ![]() Artists can create and manage multiple export targets from the same source, as well as perform format conversions during export. The new Export Manager configures the batch exporting of Channels and Bake Point Nodes. The user also now gets the choice of initial lighting and shading setup. Shaders are automatically built, with channels connected to them as defined by the channel presets in the startup dialog. Mari 4.0 allows artists to get projects up-and-running faster than ever before, with a new startup mechanism that automatically performs the steps previously completed manually by the user. Mari is currently used by studios around the world, including Animal Logic, Framestore, ILM, LAIKA, Weta Digital and many more. We have taken on board the requirements of both our customers and the wider industry, to create a new version of Mari that is more responsive, precise and inspirational from the get go.” At Foundry, we pride ourselves on listening to the needs of our customers, and creating with them in mind. Jordan Thistlewood, Senior Product Manager, Foundry says: “ The launch of Mari 4.0 marks an exciting new era for the tool. ![]()
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